Project: Unity Shader Pack Fresnel
Story: unified lighting model combining Phong, wrap Lambert and fresnel (a.k.a. rim) lighting control the wrap factor of the lighting!
Work: Concepting, Development, Publishing.
(SciFi Crate by Imagine Life)
fresnel color control (alpha value of 0 means the models diffuse color will be taken) fresnel strength control (use negative values for fancy effect!)
support for normal and specular mapping (complete with specularity, specular power and gloss control) self-illumination and dissolve!
all shaders come with a vertex color variant for tools like the magnificent Prototype by ProCore! 3 terrain shaders (diffuse only, normal mapping, normal specular with specularity controlled via diffuse alpha value for specular painting)